Hyrule saved, again


Zelda-A-Link-Between-Worlds-box-artThe Legend of Zelda: A Link Between Worlds has quickly climbed to become one of my favourite Zelda games. It’s an odd beast really – set up as a sequel to A Link to the Past on the SNES, it’s clearly very traditional, and it marks a welcome return to the top-down Zeldas of old. But it’s also quite revolutionary in the way it approaches the tried and tested gameplay – for the first time (as far as I’m aware), you’re allowed to tackle the dungeons in any order. Not only that, you have access to all of the various weapons and equipment from the outset.

At first, I regarded this development as a travesty. After all, part of the joy of Zelda is acquiring a new bit of kit and then working out how to use it. Giving you all the weapons straight away is the equivalent of eating…

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